Our mission
To make beautifully designed word games that challenge minds, bring players together and make language entertaining.
Loading
Independent game studio · Hatay, Türkiye
BnG Yazılım builds mobile games that turn language into a playing field. Our first game, WordDuel, turns a word puzzle into a live 90-second duel.
We are an independent mobile game studio based in Arsuz, Hatay. Rather than shipping many games in a hurry, we would rather finish a few of them properly.
To make beautifully designed word games that challenge minds, bring players together and make language entertaining.
To become one of the word game studios the world recognises — starting from Turkish.
Take a familiar genre and ask it a new question.
Every extra thing on screen is one more way to get lost.
Choices like a deterministic game core: invisible, and they change everything.
No account, no forced sign-up, nothing between you and the game.
One round lasts 90 seconds. It should end before you get bored.
Both players get an identical board. Words win, not luck.
BnG Yazılım was founded in Arsuz, Hatay as a sole proprietorship owned by Berna ÇETİN.
Word puzzles are calm and solitary. What if two people tried to solve the same puzzle at the same time?
Board generation, dictionary and word finding were built as pure C#, independent of the engine and covered by unit tests.
The iOS and Android builds are being prepared for store submission.
Turkish hexagonal word duel
Drag across neighbouring letters on a hexagonal board to build words. Play through levels on your own, or race an opponent on the very same board at the very same time.
The game is being prepared for release. You will be able to download it here once it is out.
Built with the open-source Zemberek NLP library together with word frequency data.
Quick Match pairs you with a random opponent, or challenge someone you know with their invite code.
Everyone gets the same board every day. Played once per day.
The difficulty curve gradually raises both board size and target score.
Quests that refresh each day, streak tracking and unlockable achievements.
Words found, longest streak, duels won — all of it recorded.
Spend the coins you earn on one of forty-seven avatars.
A theme you switch with one tap, a hint system, and portrait play.
No sign-up, no email. Progress stays on your device; back it up with an account if you want to.
The honeycomb below is not the game itself — it is a small demo board that shows the mechanic. Link neighbouring letters to find the hidden words.
Drag across neighbouring letters and release. If you click letter by letter, click the last one again to submit.
This demo board is rebuilt on every visit and places its words at random; in the game itself the board is generated against the 36,413-word dictionary.
The game is not on the stores yet, so you will not find player reviews or ratings here. Instead, here are the design decisions that make it different.
No luck gap between you and your opponent. You both see exactly the same letters; the only difference is what you find.
A round is short enough to finish while queueing, and tense enough to make you restart it.
The dictionary was built for Turkish, and case conversion respects the “İ/ı” rule.
Interruptions that make a game unplayable are not part of the design.
No sign-up, email or phone number. Your player name is generated by the app.
Progress is kept in your device’s local storage. Cloud backup is entirely your choice.
The tools and engineering choices that hold the game up.
iOS and Android builds are produced from a single codebase.
Board generation and word finding are written as pure C#, independent of the engine.
The network carries the seed, not the board; both devices generate the same board locally.
36,413 words built with the Turkish NLP library and frequency data.
Core logic is covered by tests, so bugs hit the build rather than the store.
Player progress stays on the device; no personal data travels to a server.
Only “word found” events cross the wire — little data, verifiable results.
The same experience across both stores.
A good word game does not teach you words. It makes you notice the ones you already knew.
The less there is on screen, the more the player sees. Before we add a button, we ask which button we could remove. Colour, motion and sound are not there to distract — they are there to say that something happened.
These are plans rather than promises; the order may change as player feedback arrives.
App Store and Google Play release, with Board of the Day and real-time duels.
Weekly rankings, season rewards and a friends list are already in the game; tournament formats are the next step.
Taking the dictionary pipeline beyond Turkish.
Words again, short rounds again; details when the time comes.
Development notes and announcements. Patch notes will be added here once the game is released.
The independent mobile game studio based in Arsuz, Hatay officially started operating.
A 36,413-word Turkish dictionary, filtered with Zemberek and frequency data, is wired into the game.
Two devices generating the same board from one seed, plus the live score stream, are done.
The iOS and Android builds are being prepared for release.
Want to know the moment WordDuel goes live? Write to us and we will add you to the list.
Our social channels will open alongside the game’s release.
Partnerships, publishing, feedback or press enquiries — we usually reply within a few business days.